In other words, you'll actually need to block enemy projectiles (because an ax to the face finally means something now that health refills are so uncommon and your life meter is so short) and you'll need to worry about actually perfecting your timing as you leap along a series of ledges that fold beneath you. If a boss monster is giving you a hard time, it's easy to make another attempt once you've purchased more powerful weapons and armor, but even then your options are appropriately limited because you can't just level up and render your foes irrelevant. One of those reasons is the lack of a level-up system. Yet for a variety of reasons, the experience is different this time around. If you're like I was, you're in for a bit of a surprise.Ĭastlevania: Harmony of Despair is more than a simple repeat of adventures that you've already had, more than a barely fresh coat of paint on a house that no longer needs to be painted. You'll find new items and abilities, backtrack to familiar locations last seen hours ago and utterly demolish massive beasts that feel like they were ripped straight from your nightmares. It's all one big environment and as you work through it, you'll gain levels so that your HP and MP increase to the point where you're practically a deity. Its hallways all are inter-connected, from the walkway leading up to the front gate to the clock tower that seems almost to scrape the clouds, to the dank underground passages complete with ooze and fish men. If you're like I was, you already know what to expect from Castlevania: Harmony of Despair. Remember what it used to feel like to play a Castlevania game? The people at Konami clearly do." where steel traps impaled me, men erupted in plumes of poison and walls of flame threatened to burn me to a crisp. With better equipment and an actual plan, I won my first round and progressed to the second stage. Along the way I had memorized attack patterns, grown better at my double jumps and I had found the shortest and safest route from the stage entrance to the boss chamber. Two hours later, I finally had my victory. "This game wouldn't defeat me, I told myself, not with its very first stage. Castlevania: Harmony of Despair (Xbox 360) review
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